MLBB META, COUNTERS & TIER HUB
Automated Meta Tier List
Select any hero to inspect counters, weak matchups, synergies, skill scaling, and top pro builds.
Hero Counters, Threats & Synergies
Select a champion below to analyze draft matchups, weighted counter scores, and ideal allied combinations.
Select Any Hero Above to Load Draft Matchups
Displays Strong Against (Counters), Weak Against (Countered By), and Best Teammate Synergies with weighted matchup scores.
Top Meta Leaderboard
All champions ranked by overall composite meta score descending.
Obsidia
SS
Aulus
S
Minotaur
S
Valir
A
Lukas
A
Rafaela
SS
Masha
S
Guinevere
A
Sun
A
Ling
A
Eudora
A
Gloo
S
Kadita
A
Paquito
A
Marcel
S
Atlas
A
Kagura
A
Carmilla
SS
Badang
A
Saber
A
Gord
A
Belerick
A
Hirara
A
Zetian
A
Floryn
A
Argus
A
Minsitthar
A
Cecilion
A
Barats
A
Yi Sun-shin
A
Alice
A
Moskov
A
Khufra
A
Hanabi
A
Fredrinn
A
Nolan
A
Dyrroth
A
Cyclops
A
Brody
B
Bruno
B
Benedetta
B
Sora
B
Popol and Kupa
B
Novaria
B
Miya
B
Irithel
B
Diggie
B
Suyou
B
Beatrix
B
Bane
B
Silvanna
B
Clint
B
Zhask
B
Xavier
B
Selena
B
Odette
B
Estes
B
Leomord
B
Aamon
B
Julian
B
Vexana
B
Edith
B
X.Borg
B
Yve
B
Yu Zhong
B
Cici
B
Gusion
B
Hayabusa
B
Natalia
B
Natan
B
Terizla
B
Freya
B
Ixia
B
Esmeralda
B
Aldous
B
Angela
B
Lolita
B
Ruby
B
Akai
B
Kaja
B
Uranus
B
Thamuz
C
Zhuxin
C
Khaleed
C
Joy
C
Claude
C
Aurora
C
Vale
C
Arlott
C
Alpha
C
Faramis
C
Kimmy
C
Lylia
C
Hanzo
C
Johnson
C
Yin
C
Lesley
C
Hilda
C
Alucard
C
Karina
C
Hylos
C
Lapu-Lapu
C
Harley
C
Layla
C
Lunox
C
Tigreal
C
Karrie
D
Nana
D
Martis
D
Phoveus
D
Grock
D
Melissa
D
Chou
D
Chang'e
D
Granger
D
Kalea
D
Pharsa
D
Baxia
D
Roger
D
Fanny
D
Gatotkaca
D
Luo Yi
D
Franco
D
Balmond
D
Lancelot
D
Helcurt
D
Jawhead
D
Harith
D
Chip
D
Valentina
D
Wanwan
D
Mathilda
D
Zilong
D
SS
S
S
A
A
SS
S
A
A
A
A
S
A
A
S
A
A
SS
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
C
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
D
Live Battleground Telemetry
Click any column header to sort, or click a hero row to inspect counters and builds.
| Hero | Win Rate | Pick Rate | Ban Rate | Meta Score |
|---|---|---|---|---|
|
Aamon
Chase • Magic Damage
|
50.13%
|
0.59%
|
2.23%
|
527.6 |
|
Akai
Guard • Crowd Control
|
50.67%
|
0.33%
|
1.24%
|
436.9 |
|
Aldous
Burst • Support
|
50.48%
|
0.43%
|
0.55%
|
448.9 |
|
Alice
Charge • Regen
|
50.98%
|
0.86%
|
7.24%
|
683.5 |
|
Alpha
Charge • Damage
|
48.2%
|
1.27%
|
0.72%
|
384.3 |
|
Alucard
Chase • Damage
|
48.08%
|
0.99%
|
0.49%
|
345.4 |
|
Angela
Guard • Support
|
49.33%
|
1.72%
|
9.87%
|
444.8 |
|
Argus
Charge • Burst
|
56%
|
0.48%
|
1.11%
|
707.5 |
|
Arlott
Charge • Burst
|
48.05%
|
0.41%
|
0.32%
|
385.2 |
|
Atlas
Crowd Control • Initiator
|
52.2%
|
0.94%
|
10.42%
|
775.7 |
|
Aulus
Damage • Charge
|
58.52%
|
1.08%
|
43.61%
|
964.8 |
|
Aurora
Crowd Control • Poke
|
48.59%
|
0.59%
|
0.37%
|
393.0 |
|
Badang
Charge • Burst
|
50.25%
|
1.34%
|
4.53%
|
760.6 |
|
Balmond
Damage • Regen
|
46.56%
|
0.65%
|
0.39%
|
221.2 |
|
Bane
Push • Burst
|
51.47%
|
0.36%
|
0.19%
|
574.2 |
|
Barats
Damage • Crowd Control
|
51.92%
|
0.67%
|
4.19%
|
685.1 |
|
Baxia
Support • Damage
|
47.01%
|
0.05%
|
0.1%
|
258.8 |
|
Beatrix
Finisher • Damage
|
51.24%
|
0.61%
|
0.4%
|
584.0 |
|
Belerick
Crowd Control • Regen
|
52.13%
|
1.74%
|
55.89%
|
745.4 |
|
Benedetta
Chase • Burst
|
52.68%
|
0.35%
|
0.3%
|
622.0 |
|
Brody
Burst • Finisher
|
50.88%
|
0.87%
|
2.15%
|
631.3 |
|
Bruno
Finisher • Burst
|
53.29%
|
0.32%
|
0.19%
|
622.1 |
|
Carmilla
Crowd Control • Damage
|
53.83%
|
1.16%
|
15.12%
|
762.1 |
|
Cecilion
Poke • Burst
|
51%
|
0.64%
|
0.14%
|
689.3 |
|
Chang'e
Poke • Burst
|
47.88%
|
0.71%
|
0.34%
|
279.1 |
|
Chip
Support • Crowd Control
|
47.5%
|
0.04%
|
0.22%
|
206.8 |
|
Chou
Chase • Control
|
45.1%
|
1.11%
|
3.06%
|
290.6 |
|
Cici
Damage • Regen
|
49.48%
|
0.57%
|
1%
|
499.3 |
|
Claude
Burst • Chase
|
49.12%
|
0.81%
|
0.23%
|
394.3 |
|
Clint
Finisher • Burst
|
50.68%
|
0.6%
|
0.67%
|
571.2 |
|
Cyclops
Damage • Control
|
51.46%
|
0.63%
|
0.27%
|
647.6 |
|
Diggie
Guard • Poke
|
53.57%
|
0.17%
|
3.1%
|
588.7 |
|
Dyrroth
Charge • Burst
|
48.63%
|
1.76%
|
1.47%
|
660.2 |
|
Edith
Control • Burst
|
52.64%
|
0.31%
|
0.2%
|
516.4 |
|
Esmeralda
Regen • Mixed Damage
|
47.21%
|
0.88%
|
2.19%
|
457.8 |
|
Estes
Regen • Guard
|
52.68%
|
0.74%
|
43.17%
|
539.1 |
|
Eudora
Control • Burst
|
51.22%
|
1.94%
|
58.8%
|
808.0 |
|
Fanny
Chase • Finisher
|
41.75%
|
0.85%
|
2.04%
|
247.9 |
|
Faramis
Guard • Charge
|
51.17%
|
0.08%
|
0.28%
|
379.1 |
|
Floryn
Poke • Guard
|
54.07%
|
0.96%
|
12.83%
|
716.9 |
|
Franco
Initiator • Control
|
41.44%
|
1.04%
|
3.26%
|
230.2 |
|
Fredrinn
Damage • Chase
|
51.41%
|
0.42%
|
1.52%
|
675.4 |
|
Freya
Chase • Damage
|
48.11%
|
0.7%
|
1.78%
|
461.7 |
|
Gatotkaca
Crowd Control • Burst
|
45.01%
|
0.56%
|
0.29%
|
243.8 |
|
Gloo
Regen • Control
|
54.13%
|
0.73%
|
38.24%
|
800.9 |
|
Gord
Poke • Burst
|
52.94%
|
0.59%
|
0.56%
|
748.5 |
|
Granger
Burst • Finisher
|
43.01%
|
1.41%
|
1.6%
|
277.9 |
|
Grock
Crowd Control • Initiator
|
47%
|
0.37%
|
0.72%
|
293.0 |
|
Guinevere
Burst • Magic Damage
|
51.3%
|
0.82%
|
2.24%
|
814.9 |
|
Gusion
Burst • Magic Damage
|
48.02%
|
1.42%
|
4.16%
|
487.2 |
|
Hanabi
Finisher • Damage
|
52.24%
|
2.47%
|
5.11%
|
677.8 |
|
Hanzo
Poke • Burst
|
49.8%
|
0.38%
|
10.84%
|
378.2 |
|
Harith
Chase • Damage
|
46.05%
|
0.14%
|
0.05%
|
209.1 |
|
Harley
Burst • Poke
|
47.69%
|
0.76%
|
3.4%
|
335.8 |
|
Hayabusa
Chase • Burst
|
48.29%
|
0.98%
|
2.04%
|
477.5 |
|
Helcurt
Push • Burst
|
46.98%
|
0.53%
|
4.95%
|
212.3 |
|
Hilda
Damage • Regen
|
50.72%
|
0.56%
|
8.93%
|
354.7 |
|
Hirara
Chase • Finisher
|
52.69%
|
0.56%
|
68.65%
|
730.8 |
|
Hylos
Guard • Initiator
|
48.94%
|
0.3%
|
0.27%
|
337.8 |
|
Irithel
Finisher • Burst
|
52.47%
|
0.39%
|
0.26%
|
588.8 |
|
Ixia
Finisher • Damage
|
50.07%
|
0.69%
|
0.72%
|
461.2 |
|
Jawhead
Charge • Burst
|
47.86%
|
0.32%
|
0.28%
|
209.8 |
|
Johnson
Support • Crowd Control
|
48.36%
|
0.78%
|
2.1%
|
374.0 |
|
Joy
Chase • Damage
|
49.33%
|
0.13%
|
0.19%
|
398.2 |
|
Julian
Chase • Magic Damage
|
50.08%
|
0.65%
|
0.8%
|
526.6 |
|
Kadita
Burst • Charge
|
51.33%
|
0.79%
|
3.56%
|
800.8 |
|
Kagura
Poke • Finisher
|
51.8%
|
0.73%
|
1.13%
|
767.5 |
|
Kaja
Initiator • Charge
|
49.82%
|
0.54%
|
16.5%
|
430.7 |
|
Kalea
Control • Regen
|
46.75%
|
0.2%
|
0.5%
|
264.6 |
|
Karina
Finisher • Magic Damage
|
47.8%
|
0.83%
|
3.26%
|
341.7 |
|
Karrie
Finisher • Damage
|
48.74%
|
0.56%
|
0.85%
|
318.3 |
|
Khaleed
Damage • Regen
|
50.79%
|
0.11%
|
0.08%
|
406.9 |
|
Khufra
Initiator • Crowd Control
|
54.74%
|
0.32%
|
1.87%
|
679.7 |
|
Kimmy
Damage • Magic Damage
|
48.7%
|
0.8%
|
0.52%
|
378.4 |
|
Lancelot
Chase • Burst
|
42.93%
|
0.58%
|
0.44%
|
212.7 |
|
Lapu-Lapu
Chase • Burst
|
48.65%
|
0.33%
|
0.28%
|
336.6 |
|
Layla
Finisher • Damage
|
49.51%
|
1.86%
|
1.4%
|
334.7 |
|
Leomord
Chase • Burst
|
50.81%
|
0.3%
|
0.51%
|
529.1 |
|
Lesley
Finisher • Burst
|
48.21%
|
1.77%
|
8.12%
|
362.0 |
|
Ling
Chase • Burst
|
52.42%
|
0.69%
|
0.68%
|
808.4 |
|
Lolita
Guard • Crowd Control
|
54%
|
0.08%
|
0.19%
|
439.6 |
|
Lukas
Regen • Damage
|
52.8%
|
0.93%
|
38.01%
|
914.0 |
|
Lunox
Burst • Damage
|
48.33%
|
0.31%
|
0.2%
|
333.0 |
|
Luo Yi
Support • Crowd Control
|
47.92%
|
0.18%
|
0.08%
|
239.4 |
|
Lylia
Push • Damage
|
49.5%
|
0.46%
|
0.37%
|
378.2 |
|
Marcel
Crowd Control • Support
|
58.2%
|
0.28%
|
33.13%
|
787.6 |
|
Martis
Finisher • Charge
|
47.38%
|
0.61%
|
0.43%
|
308.5 |
|
Masha
Push • Damage
|
60.29%
|
0.57%
|
33.03%
|
884.2 |
|
Mathilda
Initiator • Guard
|
44.81%
|
0.14%
|
0.19%
|
195.4 |
|
Melissa
Finisher • Damage
|
48.63%
|
0.34%
|
1.15%
|
290.7 |
|
Minotaur
Crowd Control
|
55.03%
|
1.06%
|
7.94%
|
945.4 |
|
Minsitthar
Initiator • Crowd Control
|
51.55%
|
0.61%
|
4.74%
|
696.8 |
|
Miya
Finisher • Damage
|
49.41%
|
2.61%
|
6.69%
|
594.1 |
|
Moskov
Finisher • Chase
|
49.97%
|
1.2%
|
0.35%
|
680.7 |
|
Nana
Poke • Burst
|
47.48%
|
2.06%
|
4.05%
|
308.9 |
|
Natalia
Chase • Finisher
|
51.08%
|
0.25%
|
1.29%
|
472.3 |
|
Natan
Burst • Magic Damage
|
51.21%
|
0.25%
|
0.13%
|
470.6 |
|
Nolan
Chase • Burst
|
49.06%
|
1.33%
|
5.42%
|
668.6 |
|
Novaria
Burst • Poke
|
49.79%
|
1.25%
|
3.94%
|
604.7 |
|
Obsidia
Finisher • Damage
|
53.67%
|
2.21%
|
20.92%
|
986.3 |
|
Odette
Burst • Poke
|
49.39%
|
0.59%
|
0.33%
|
547.6 |
|
Paquito
Chase • Damage
|
50.38%
|
1.51%
|
34.5%
|
792.5 |
|
Pharsa
Burst • Poke
|
47.45%
|
0.39%
|
0.19%
|
263.9 |
|
Phoveus
Regen • Damage
|
48.53%
|
0.25%
|
0.55%
|
296.5 |
|
Popol and Kupa
Push • Burst
|
54.7%
|
0.4%
|
0.3%
|
604.9 |
|
Rafaela
Regen • Guard
|
57.92%
|
1.26%
|
19.14%
|
913.7 |
|
Roger
Finisher • Burst
|
48.79%
|
0.29%
|
0.1%
|
249.7 |
|
Ruby
Crowd Control • Regen
|
49.62%
|
0.32%
|
0.26%
|
439.2 |
|
Saber
Charge • Finisher
|
49.99%
|
1.03%
|
23.05%
|
758.3 |
|
Selena
Initiator • Finisher
|
48.97%
|
1.84%
|
5.08%
|
555.5 |
|
Silvanna
Initiator • Magic Damage
|
51.07%
|
0.98%
|
1.67%
|
573.5 |
|
Sora
Charge • Burst
|
49.65%
|
0.56%
|
3.11%
|
610.9 |
|
Sun
Push • Damage
|
52.35%
|
1.59%
|
21.35%
|
810.1 |
|
Suyou
Chase • Burst
|
49.74%
|
0.71%
|
0.92%
|
585.8 |
|
Terizla
Burst • Crowd Control
|
50.9%
|
0.32%
|
0.17%
|
467.1 |
|
Thamuz
Chase • Damage
|
48.76%
|
0.81%
|
1.63%
|
415.3 |
|
Tigreal
Crowd Control
|
44.79%
|
2.01%
|
6%
|
332.7 |
|
Uranus
Regen
|
49.28%
|
0.35%
|
0.35%
|
428.5 |
|
Vale
Burst • Crowd Control
|
50.08%
|
0.52%
|
0.19%
|
385.8 |
|
Valentina
Burst • Finisher
|
45.67%
|
0.18%
|
0.18%
|
200.4 |
|
Valir
Damage • Guard
|
53.85%
|
1.03%
|
2.17%
|
922.8 |
|
Vexana
Poke • Control
|
49.56%
|
1.48%
|
1.11%
|
521.1 |
|
Wanwan
Finisher • Burst
|
48.23%
|
0.12%
|
0.12%
|
199.3 |
|
X.Borg
Regen • Burst
|
49.9%
|
0.59%
|
1.78%
|
512.3 |
|
Xavier
Damage • Burst
|
49.74%
|
0.46%
|
0.11%
|
559.5 |
|
Yi Sun-shin
Finisher • Chase
|
49.65%
|
1.17%
|
4.93%
|
683.7 |
|
Yin
Burst • Control
|
48.92%
|
0.46%
|
1.62%
|
366.2 |
|
Yu Zhong
Regen • Damage
|
49.01%
|
0.54%
|
0.72%
|
499.6 |
|
Yve
Poke • Burst
|
52.09%
|
0.05%
|
0.04%
|
509.1 |
|
Zetian
Damage • Crowd Control
|
50.97%
|
1.52%
|
3.95%
|
727.1 |
|
Zhask
Chase • Damage
|
52.32%
|
0.34%
|
0.38%
|
563.5 |
|
Zhuxin
Damage • Crowd Control
|
50.31%
|
0.17%
|
0.3%
|
408.0 |
|
Zilong
Chase • Damage
|
45.75%
|
0.71%
|
0.48%
|
177.9 |
Armory & Emblem Codex
Complete attributes, gold costs, cooldowns, and unique passives.
Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 6% for 2 seconds (this effect stacks up to 3 times).
Unique Passive - Shield: Upon taking Magic Damage from enemy hero skills or Basic Attacks, reduces Magic Damage taken by 25% for 3 second (including the damage that triggers the effect)s. Regains this effect 5 seconds after leaving combat.
Unique Passive - Judgement: After casting a skill, the next Basic Attack within 3 seconds deals 50 extra True Damage (1.5 seconds cooldown).
Unique Attribute: +40% Crit DamageUnique Passive - Doom: Critical strikes grant 5% extra Physical Attack for 2 seconds.
Unique Passive - Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 4, up to 20.
Unique Attribute: +20% Crit Damage ReductionUnique Passive - Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30 (+2% Total Physical Defense)% of the incoming damage (calculated before Damage Reduction) to the attacker and slows them by 15% for 1 second.
Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2 seconds (takes effect before the damage is dealt).
Unique Attribute: +15 Physical PenetrationUnique Passive - Ambush: If no damage is taken or dealt within 5 seconds (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+40% Total Physical Attack) Physical Damage and slow the target by 40% for 1.5 seconds.
Unique Passive - Guard: Gains a 800 (+100% Magic Power) Shield that will regenerate 20 seconds after being damaged. The Shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1 second after it breaks.
Unique Passive - Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.
Unique Passive - Chastise: Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2 seconds.Unique Passive - Redemption: When incoming damage reduces HP below 30%, recover 20% Max HP over the next 2 seconds. This effect has a 60 seconds cooldown.
Unique Passive - Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second).Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.
Unique Attribute: +20% Hybrid LifestealUnique Passive - Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4 second). When reaching full stacks, increases Magic Damage by 12% for 5 seconds.
Unique Passive - Corrosive: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times.Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.
Unique Passive - Burning Soul: Deals (1.2% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.Unique Passive - Curse: Dealing damage with Burning Soul will reduce the target's Hybrid Defense by 3 for 3 seconds. Stacks up to 3 times.
Unique Passive - Engulf: Basic Attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions).Unique Passive - Devour: Basic Attacks grant 2% Lifesteal for 3 seconds (stacks up to 5 times).
Unique Passive - Mysticism: Getting a kill or assist on an enemy Minion will restore 4% Mana. (An assist occurs when a Minion dies within 2 seconds after taking damage from the hero.)
Unique Attribute: +40% Magic PenetrationUnique Passive - Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
Unique Passive - Fortress Shield: For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40.Unique Passive - Lifebane: Taking damage will reduce the Shield and HP Regen effects of the attacker to 60% of normal for 1 second.
Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2 seconds (this effect stacks up to 3 times).
Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.
Unique Passive - Mana Spring: Regenerates 15% of Max Mana every 10 seconds.Unique Passive - Magic Mastery: Max Cooldown Reduction is increased by 5%.
Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3 seconds deals (60% Total Physical Attack) extra True Damage and recovers 80 (+40% of Total Physical Attack) HP (1.5 seconds cooldown).
Unique Passive - Affliction: Each Basic Attack deals extra 50 (+30% Total Magic Power) Magic Damage.Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds, capped at 5 stacks.
Unique Attribute: +12% Healing EffectUnique Passive - Blessing: When casting a healing or shield skill, if the target's HP is below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-only healing and shield skills.)
Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Unique Attribute: +12 Physical Penetration
Unique Attribute: +10 Magic PenetrationUnique Passive - Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.
Unique Passive - Scorch: Dealing Magic Damage burns the targets for 3 seconds, also dealing extra Magic Damage equal to 1% of the target's Max HP per second.Unique Passive - Lifebane: Dealing damage to the target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.
Unique Passive - Swift: Every 1% extra Crit Chance gained is converted into 1% extra Attack Speed.Unique Passive - Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to 500%) and triggers Attack Effects an additional 2 time(s).
Unique Passive - Supreme Warrior: After casting an Ultimate, increase Movement Speed by 30% for 7.5 seconds. This effect has a 15 seconds cooldown.
Unique Passive - Recovery: After 5 seconds out of combat, recover (2.5% Total HP) HP per second.Unique Passive - Defender: Upon taking more than 500 damage in a single instance, recover 20 (+0.3% Total HP)% HP from the excess damage beyond that amount.
Unique Attribute: +20% LifestealUnique Passive - Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.
Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).
Unique Attribute: +15 Physical PenetrationUnique Passive - Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds cooldown).
Unique Passive - Ice Bound: When a skill deals damage to an enemy hero, it will also slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 1 second cooldown.
Unique Passive - Immortal: Resurrect 2.5 seconds upon death and gets 16% Max HP and a shield that can absorb 150(+70*Hero Level)damage. Shield lasts 3 seconds. This effect has a 210 seconds cooldown.
Unique Passive - Resonate: Every 6 seconds, the next skill echoes, dealing 170 (+85% Magic Power) extra Magic Damage to all enemies in range.
Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a (+60*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.Unique Passive - Malefic Energy: Increases Basic Attack range by 12%. When hitting a target, gains 10% Movement Speed for 0.5 seconds.
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.Unique Passive - Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Unique Passive - Burning Soul: Deals (0.6% Total HP) Magic Damage to nearby enemies per second. This damage is increased by 125(+15*Hero Level)% against creeps and minions.
Unique Passive - Bless: Received Shield and HP Regen effects are increased by 30%.
Unique Passive - Demonize: When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces skill cooldowns by 2 seconds. This effect has a 60 seconds cooldown.Unique Passive - Defiance: For every 1% HP lost, damage is increased by 0.25%, up to 15%.
Unique Passive - Holy Blessing: Taking Magic Damage grants 5(+1*Hero Level) Magic Defense for 5 seconds, up to 6 stacks ( can only gain 1 stack(s) every 0.4 seconds).
Unique Passive - Side Effect: Loses 20 Movement Speed for 5 seconds upon dealing or taking damage.
Unique Passive - Dragon Scale: Every 1% Lifesteal increases Hybrid Defense by 1, up to 50 (effect is halved for non-Fighter heroes).Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a (120*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Unique Passive - Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3 seconds.Unique Passive - Punish: Increase damage by 8% against enemy heroes with higher extra HP.
Unique Passive - Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up 80 times.
Unique Passive - Crisis: After casting a skill, the next Basic Attack within 3 seconds deals 100 (+100% Total Magic Power) extra True Damage and reduces the target's Movement Speed by 40% for 1.5 seconds (5 seconds cooldown).
Unique Passive - Crossbow: Each Basic Attack deals 40 extra Adaptive Damage.Unique Passive - Impulse: Basic Attacks grant 3% extra Attack Speed for 3 seconds, capped at 5 stacks.
Unique Passive - Thunderbolt: Every 4 seconds, the next Basic Attack deals 50 (+100% Extra Physical Defense) (+100% Extra Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)
Unique Passive - Fortitude: CC and Slow Duration reduced by 25%.
Unique Passive - Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)
Unique Passive - Valor: Gains 4 extra Physical Defense for 3 seconds when taking Physical Damage, up to 20.
Unique Active - Wind Chant: Become immune to all Physical Damage for 2 seconds (duration is halved for non-Marksmen; 90 seconds cooldown).
Unique Passive - Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)
Unique Active - Frozen: Becomes frozen, untarge, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.
Unique Passive - Butterfly Goddess: For every 800 Magic Damage dealt to an enemy hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 8% of their Current HP.
Main Emblem Attributes
- Hybrid Regen +12.00
- HP +275.00
- Adaptive Attack +22.00
- HP +500
- Hybrid Defens +10.00
- HP Regen +4.00
- Adaptive Penetration +14.00
- Adaptive Attack +10.00
- Movement Speed +3.00%
- Magic Power +30.00
- Cooldown Reduction +5.00%
- Magic Penetration +8.00
- Spell Vamp +10.00%
- Adaptive Attack +22.00
- Hybrid Defense +6.00
- Healing Effect +12.00%
- Cooldown Reduction +10.00%
- Moevement Speed +6.00%
- Attack Speed +15.00%
- Adaptive Attack +16.00
- Lifesteal +5.00%
Ability Talents (Tier 1, 2 & Core)
Gain 16 Adaptive Attack
Gain 10% extra Attack Speed
Gain 225 extra Max HP
Gain 5 Adaptive Penetration
Gain 5% extra Cooldown Reduction
Gain 6 extra Physical & Magic Defense
Gain 4% extra Movement Speed
Gain 5% extra Crit Chance and 10% extra Crit Damage
Extra Movement Speed in Jungle and River
Moevement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.Increase Jungling Speed
Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.Increase Defense at Low HP
When HP is below 50%, Physical and Magic Defense is increased by 15Increase Damage to Lone Heroes
If there is only one enemy hero nearby, damage dealt to them is increased by 7%Reduce Equipment Cost
Equipment can be purchased at 95% of their base priceGet Extra Spell Vamp
Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.Reduce Battle Spell & Active Equipment CD
Cooldowns of Battle Spells and equipment's active skills are reduced by 15%Bonus Extra Attack
Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%Extra Skill Damage & Restore Mana on Hit
Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hitBasic Attacks Grant HP Regen & Speed Up
Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level)Increase Sustained Damage
After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6sNon-Ultimate Skills Cooldown Reduction
The next Ultimate cast decreases other active skills remaining cooldowns by 1.5 times within 4sHP-Based AOE Damage
After the next Basic Attack, deal 100(+7% Total HP) Magic Damage to nearby enemiesRegen and Speed Up After Kill
After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement SpeedExtra Damage on Multi-Hits
Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level)Skill Damage Grants HP Regen
Dealing skill damage to an enemy hero recovers 5% of Max HPEnhance Ally Damage
Dealing damage to an enemy hero increase allied heroes damage to them by 6% for 3sBasic Attacks Slow Enemies
Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%